Crocs Mega + Crush
Role: animation, rendering, pipeline, comp
These are a few different pieces we worked on at Modlo for Crocs. I had a hand in the background design as well as animation and compositing for all of these. The rendering and comp process for the “Mega” especially was interesting, as we had to render quite a few passes to build the structure of objects popping on and off. I also had a blast remixing this world for our stills and gifs that added photography to the 3D world we created.